V1.1.14 — new texture segmentation

the new Texture2D will now fuse multiple fluorescent (or one phase and multiple fluorescent) channels. Put the phase channel first in the channel list. New partitioning tricks, enhanced performance, and a few bug fixes for good measure. Lots of changes, so let me know how it works out!

This segmentation should work in 3-D as well, and may be a good update to the 3-D Otsu that’s currently in there. More on that soon…