the new Texture2D will now fuse multiple fluorescent (or one phase and multiple fluorescent) channels. Put the phase channel first in the channel list. New partitioning tricks, enhanced performance, and a few bug fixes for good measure. Lots of changes, so let me know how it works out!
This segmentation should work in 3-D as well, and may be a good update to the 3-D Otsu that’s currently in there. More on that soon…
